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suggestion on type of light to use

tonberry
polycounter lvl 5
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tonberry polycounter lvl 5
Hi, I'm new to the 3D digital art and game engines (never used one before). I want to model an outdoor setting that's rocky with strange, oversize fungi and small plants growing. A bit like a Nausicaa of the Valley of the Wind jungle, actually. I tried to read up on lighting in game engines and so far understood there's mainly vertex lighting, lightmap, and dynamic lighting. Which light, or combination of lights, would you use for a setting like that? Much thanks!

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