Maya's OBJ exporter is extraordinarily slow when compared to other applications. My work at Creature Technology requires me moving files back and forth between Maya, Zbrush and Rhino very frequently and the inefficient exporting from Maya is chewing up a chunk of my time. I'm wondering whether anyone has come across a more…
I don't have a way to speed up the time it takes to export a large obj file, but Mop's old MultiObj script might be handy if you're dealing with a lot of seperate bits and pieces. Here it is, since his old site seems to be down : // Multi OBJ Tool v1.1// -------------------// Tools for dealing with large amounts of OBJ…