The tiles feel very flat in both the HP model and it's reflected in the texture of the low poly. It loses a lot of depth, I'd think it'd be really cool if you added in a few edge loops to bring back that silhouette. :D A cap piece for the top of the roof where the angles meet could help also. Great progress so far though.…
Ya, a few more of the 3-d geo tiles mixed in on the roof would be good, then move on to texturing the rest of it. Wood trim and those gray corner blocks are screaming for attention. Found some decent ref for ya. Keep going!
Totally agree with you guys Absolutely not content with my textures thus far Great suggestion pixelpatron! Will definitely do that Im running through some texturing tutorials now and learning a heap of tricks :) I will get my textures WAY better >D