I'm experiencing an issue where a vertex in my model is spiking out from the mesh. When I turn off the sculpt layers and smooth the vertex on the base mesh it will go away, but when I turn the sculpt layers back on it reappears. If I try and smooth the vertex in a sculpt layer Mudbox crashes. Anyone know a workaround?
try 1. exporting level 0 2. start new scene, import the level 0 and subdivide it to the same amount of level your highest level was in original scene and export that. 3. go back to your original scene, now import as layer the highest lvl from step 2. make sure you are in highest level so import as layer works properly. 4,…