Hi guys, I have an ambiant occluion map using uvset2 (object unwrapped totally) while on my uvset 1 i have tilling diffuse. I'd like to blend my texture information (uvset01) and my ambiant occlusion (uvset02) at rendering in maya mental ray. Is there a way to do that. I tried with a multiply node but i can't choose the…
I'd use a layered texture node(not a layered material), add both your oclour and shadow map texture, set the shadows to multiply and then use the UV linker(Window>Relationship Editors>UV Linking>Texture-centric) to choose which texture goes to which UV set.