Here's an example of changing color values dynamically. http://ericchadwick.com/img/env_robot_rising.html#gameplaydesign About halfway into the video. It's a timelapse. That's the Unity interface I'm using. And that's the interface for a shader that one of the programmers wrote.
Yep, that's all do-able. It'll depend heavily on the shader that you'll need to write for it, so make sure the game engine you want has decent shader support. But you could do floating-point color, so I think that's 65K or is it 16M? The color can be dynamically set at run-time based on some kind of input. Just need a way…
You could do it a few different ways. 1. Yes, this is certainly feasible, and not all that difficult. 2. Lots of options here. Depends on the app you want to make, what platforms you want to deliver it on, how you want to monetize, etc. Unity is easy to get started with. Unreal has easier tools for creating new shaders.…
Eric, that's super helpful info. Thank you. Our model is very high poly count, similar to what you see in the video. The biggest things we would want is for a character to look around and appear to be following your gaze wherever you go, controlled by the output of the camera software we write in OpenCV. We'd want to…
Disclaimer: I am a total newb, so if something I say doesn't make sense, please let me know and I'll try to explain better. I want to freelance out some work, but I'm trying to first better understand what I need so I can offer more clear direction to the person I hire. I have a Maya model with a skeleton rig built in. I'm…