Hey! I'm a student at Kelowna Center for the Arts And Technology. Right now I'm modeling a character to bring into UDK for my Game Production Workshop. I'd welcome any critique and criticism on my project. The plan is to bring the dragon in parts into ZBrush as subtools and add detail there to create a normal map. I'm…
I uv'd the dragon and have gotten the pieces into ZBrush to start working on it there to create the normal map. Mostly I was trying to establish the silhouette in Maya, and in ZBrush create finer detail, like musculature and scales. I'll try rigging it as it is, and if there's not enough geometry in the legs to make it…