When I was looking at my other problem I thought of another question to ask. This is generally different than the other one so I made a new thread for it. Let's say I have the following example: Since the mesh's UV space isn't the entire square I can't place a tiling texture that will scale evenly across modular pieces. Is…
Another cool suggestion, but that is just in relation to the mesh texture in world space. I was actually looking for something closer to the world camera position, but that was smart enough to essentially 'project' the texture as the player moves, if that makes any sense. So for instance, if I had 3 meshes next to each…
You'd have to use world position then, http://www.chrisalbeluhn.com/UDK_Asset_Position_Offsets_Texturet_Tutorial.html Just use the overlay texture as the diffuse, and not have it multiplied in.
I appreciate the response, but that isn't exactly what I was wanting to know. My problem is that I wanted to know if there was a way to make a seamless texture scalable across the meshes. So in area 1 I put a texture that not only tiles between the others, but can be scaled as well. If I didn't explain it correctly I'll…