this has come up before but i've yet to find a solid solution so i'm bumping the request. anybody know of an automated / scripted solution to extrude / inset a face with a circle of N edges ? or. chamfer a vertex to similar result ? maya specific. thanks
ya it;s python, i find it also works better if your say trying to make a circle from 4 quads to deselect the middle vertex, since it will end up pushing it to the side on you.
I accidentally figured out a way to do this today. It's not perfect, but if you start with a square face, select poke face, select add subdivisions, and then triangulate you get a circle. I'll try to post a video or screenshots later.
ya I'm still going to take this as a challenge and see if I can make my own with equilvent featurs with the Maya API. think I found a good method for averaging out the vertex distances, and a less hackish route to makeing the circle that dosnt a deformer to do the work.
still very wip. but the script i posted here http://www.polycount.com/forum/showpost.php?p=1820907&postcount=14 should take a vertex selection and try to make a circle out of it. still very wip, and currently it wont even out the vertex spacing, but if you run it on something that already has good spaceing, it works great.