Its time to start a blogging/spamming my updates of a Fallout scene I'm working on. Looking for much needed feedback and to track my progress. CREDITS Based on concept material produced for Fallout 3 and New Vegas, mostly based on drawings by Adam Adamowicz for Fallout 3 with lighting references from Craig Mullins early…
DATE: 2013/04/28 Super early progress on the diffuse texture, currently just focused on a small area before propagating it over the whole object. I Also laid down the base paint colours.
The pavement is done with tileable textures blended together, one damaged another not so damaged. This is blended together using a mask to define high and low points. This creates the main parts of the road, I then cut the object up down some of the damage lines in the diffuse and wrap the edges with a decal. Here is a…
I still haven't got around to trying it out, I have heard mixed reviews about it so its never had me eager to give it a shot. I might give it a go on the next asset I make to finally see what all the fuss is about :P Thanks for the recommendation :D DATE: 2013/05/02 Did an evening sorting out the majority of the painted…