Ola! I've read this 15 times now, It's a little lengthy but it's so full of win. I was having troubles with time-management, proofing and construction stages of environment design and this has helped a lot. I highly recommend this to any and all of you fellow environment artists to check this out! Slide presentation from…
I dont think this has been posted, but this seems to be the presentation in paragraph form. Helpful for some of the slides without text as it explains some things in more depth: http://blog.joelburgess.com/2013/04/skyrims-modular-level-design-gdc-2013.html
The local grids is the coolest thing about the presentation. It'd be nice if 3d apps and engines did a better job at giving artists those tools and options. I know most 3d apps have local snappining for objects, but they are not designed to work well with a modular level.
145 Slides?! [ame=" https://www.youtube.com/watch?v=bFEoMO0pc7k"]Sweet Brown - Ain't Nobody Got Time for That (Autotune Remix) - YouTube[/ame] J/K. Checking it right now. edit: done now. While it starts off fairly generic, the further towards the end you go the more interesting it gets. I don't understand one part though,…