Hey guys, Trying to work through the XNormal workflow, which means I want a .OBJ with a real basic polypaint applied on UV tiles. When I try to apply the Polypaint, however, Zbrush freezes and I get the spinning beachball cursor of doom. My highest sub level is 1.4 million, but I've had the same results with the…
I did eventually find out that "XNormal can bake polypaint" meant I had to do things completely different, which I figured out by doing all the things you mentioned. So problem solved! ...I would like to know why Zbrush wouldn't bake that polypaint to a texture, but I suppose that will just have to be one of the mysteries…
XNormal can bake polypaint straight from a highpoly's OBJ, so you don't have to worry about giving it UVs. If you're not getting a result, you simply have something unchecked. Make sure to export the obj from zbrush with polypaint/colorize turned on. In Xnormal make sure the high poly isnt set to ignore per-vertex color,…