Hey guys,
Trying to work through the XNormal workflow, which means I want a .OBJ with a real basic polypaint applied on UV tiles. When I try to apply the Polypaint, however, Zbrush freezes and I get the spinning beachball cursor of doom. My highest sub level is 1.4 million, but I've had the same results with the second-highest as well.
My steps:
Open Ztool > Edit > disable unwanted subtools > lowest subdiv. level > create UV map from UV tiles > highest subdiv. level > Create new texture from Polypaint
...and it freezes. Sometimes at the top it says something similar to "Creating new texture from polypaint" but it doesn't have a loading bar and nothing responds after that. I've tried to just bake from the regularly exported OBJ but XNormal doesn't find the polypaint that way, so I assume I need to do it this way.
Ever seen anything like this? Had similar issues? I'm going to try this on some other tools and see if I can get it to work.
Replies
Make sure to export the obj from zbrush with polypaint/colorize turned on. In Xnormal make sure the high poly isnt set to ignore per-vertex color, and use the 'Bake Highpoly's Vertex Color' map type.
...I would like to know why Zbrush wouldn't bake that polypaint to a texture, but I suppose that will just have to be one of the mysteries of the universe for now...