yeah MikeF I'm talking about like this. I creating object and slice in maya. already I cutting object in maya. ready for to disperse, ready to fall. One object but two pieces or more part for other sword attack angles. 90 degrees animation touch object. result : object 90 degrees cutting. thats it... Why cutting animation…
You would have to set up the object like a button to enable the object to react to a key press. Eg whe you press the left mouse button to attack. Then you need to right up a script that would enable all sub objects under the prefab to enable a preset up rigged body so that it can rol around n stuff. :D easier said then…
you could maybe do it in code with a Mesh Filter and Mesh Renderer using hit.collider with this you can effectively swap out the mesh so when the object is hit by the sword you would destroy the old and filter in the new and possibly use physics for the break animation. or have it play a break animation from Maya when the…