So here's the deal, I use a base mesh to make a sculpt (it was a rather simple top of the head ) when I imported it back into maya it was all jumbled and contorted. I looked into some retopo programs, but they all seemed to be no good at all. Either they didn't work or they froze up pretty quickly. I am trying to sort…
Popeye9 is right, decimating your high poly to a more manageable number is a good idea. Which retpopo programs did you use? I wouldn't say they're all no good. I've heard great things about topogun (haven't used it much myself) 3d coat is great for retopo as well as texture painting and can do lots of other things too; and…