So here's the deal, I use a base mesh to make a sculpt (it was a rather simple top of the head )
when I imported it back into maya it was all jumbled and contorted. I looked into some retopo programs, but they all seemed to be no good at all. Either they didn't work or they froze up pretty quickly.
I am trying to sort through the excess geometry, but it seems to be proving difficult, what are your sentiments on this folks?
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if your in windows. on win7. right click on the tray ->start task manager.
performance tab gives you ram usage.