This tutorial is covering, how can you use multiple materials on one mesh in 3dsMax/UDK. The theory is simple, we will assign different material ID's to the mesh for different materials/textures.Lets try it with a simple box. After you made the box, open up the material editor, and click to "Standard" Then select…
Selecting the faces you want to apply the material to, and dragging the material over to the selected faces/assigning the material to the selection would also do the same thing. It automatically groups those selected faces under the same material ID :)
Just a quick addition to this, you don't have to keep applying/re-applying the material modifier. When you are in polygonal selection mode you will see a rollout for Polygon: Material ID's in your Command Panel, and from there you can select your polygons and set the ID's without having to collapse, re-add, collapse,…
Yes,thanks!Maybe its just habit that I use modifiers for everything (I'm also often doing this with smooth too...) This is also an option, and its faster. This tut was mainly made to illustrate how the multi-sub object material works.