I am using a cage and the problem exists with or without the cage. Edit: My cage has sharp edges (smoothing groups) because if i take all the sharp edges off Xnormal wont accept my cage because im exporting from Blender using .OBJ format. Could the sharp edges be the problem? Should i just export an unsmoothed cage into…
Im not too clear on how the smoothing group situation works when trying to do that in Blender. All I know is that Blender uses "sharp edges" which splits the whole geometry at the edge defined as sharp and I have heard that Max splits it at the vertex normal only (please dont quote me on that as I am really not sure). I…