It's a good start, I would say you need to try for even quads around most of the face and define edge loops around the laughing lines that go across the centre of the nose and under the chin so it's one big loop and then same for the mouth where there are clear edge loops that mimic the underlying muscles. This is for…
This is about where I got so far. I'm attempting to go for a video game character, around 8k triangles, and I was wondering if anyone could offer some critiques or even some advice. So the first question is, how are my edge loops? Are they good? Shitty? Mediocre? Any advice on them. My second question might be geared more…