This is about where I got so far. I'm attempting to go for a video game character, around 8k triangles, and I was wondering if anyone could offer some critiques or even some advice.
So the first question is, how are my edge loops? Are they good? Shitty? Mediocre? Any advice on them.
My second question might be geared more towards 3d-coat users. How come when I sometimes smooth the edge loops out, they go into the actual mesh and stop sticking to the surface? You can see in the second and third picture what I mean by this.
Thanks for everyones help!
Replies
Wow this wiki is fucking great, what I needed!
Now as far as 3d coat, does anyone know why some of the verticies don't stick to the surface?
Hope it helps
Right now you have a lot of edgeloops that aren't doing anything, you should try to get the rings around the eyes and mouth or you're gonna get some nasty deformations when you animate.
Even quads would be good but depending on what you're doing you might need more mesh in certain areas than others.
If I were you I'd cut that poly count in half and try getting the edge flow right - then add more if you want.