http://wiki.polycount.com/CategoryEnvironmentTerrain http://wiki.polycount.com/CategoryEnvironmentModeling?highlight=%28%5CbCategoryEnvironment%5Cb%29 if looking towards large terrain/outdoor things, have a look at "Choco's" tutorials, and have a look at "welcome to celeryland". and once you have that have a look at more…
Sorry for the noob question, but I've been wondering how do you make sprawling natural environments (game worlds) that you see in most video games? If I'm not mistaken it has something to do with megatextures and modular meshes. Does anyone know of any good resources/tutorials teaching how to do this in Maya? I've always…
thanks for the starting resources, i'll look into those. however, the visual style i want to go for is similar to games like WoW or Torchlight, where the entire terrain is hand-painted. do the same technique still apply? and giving choco's tutorial a quick glimpse, he mentioned that the first basic step is to "export a…