Hi there Polycount! This is my first thread, so I'm pretty nervous. I'm working on a modular school environment in Max to put in my demo reel. I was hoping I could get some critique to push this to the next level. Things I'm working on: - Adding variations to pieces (grunge, grafitti, colour differences) - Faking the…
Wow I thought these were photos. Very nice work. I was going to mention you should add variety to the lockers, but looks like thats on your list. Can't wait to see how it turns out!
Okay so I've gotten some advice and taken it as best as I can, but I have a few problems. My specular highlights aren't showing up and I think it might be due to my lights. Going to try to troubleshoot more tomorrow.
Yeah. My demo reel is due tomorrow for a showing we're having on the 17th, so I can't make all the changes I want to - but I intend on picking this back up and finishing it sometime soon.
Progress for the day. Thanks for the crit, DWalker. I'll see how much I can implement by tomorrow night. As stated before, this is part of my demo reel due on Tuesday morning. Currently adding a fire alarm. Next up, Water fountain and necessary changes.
The trash can is very high-poly in relation to the rest of the scene -taking over a third of your total budget. The scene seems a bit flat, especially along the lockers. If you're using a normal map, then I'd work on the edges between lockers; if not, then I'd add one. :) The ceiling tiles and the lights seem very small.…