Hi everyone! I'm working on a mobile game project and faced a problem creating big landscape (2x2 km) without using terrain(it's too laggy for mobiles) in Unity. I need to use a static mesh(maybe with LODs) and I decided to cut it in pieces to make it load partially. But my main problem is textures, I need to bake light…
The idea for just loading parts that are needed is the right way I guess, also works good for textures. You can simply bake them on the single mesh one and then cut it after you've assigned it and setup their uv's. After cutting everything should be kept in place so you have seperate meshes with one single texture used and…