@Rubus If all else fails, you can just make the plume less detailed like the original helmet's plume. You shouldn't sacrifice all the nice details from your helmet to detail out the plume because from what I can see, the verticalness of the helmet should block out most of the plume from the portrait view anyway. Helmet and…
@DashXero Maybe you have changed your low model after baking? Can you show us your model used for baking and your final low_poly version? - Maybe you baked with only one half and than after bake mirrored it and weld vertices? - Or baked with whole model and than removed one half, mirror with no weld at the end? Those…
I call this pinapple head :D I tried some variations of this ponytail, but this reads the best from distance. I will try to experiment with it later, however everything with detail was to noisy when zoom out. Now some feedback for you guys :) @Pierate This weapon is super cool, smart use of texture space! I like it allot.…
Finishing up the sculpt: @Robbiek1000: I'd go with only the feathers on the top of the hood. Like others have said the less noise look looks better. I agree with it looking a bit windrunner-y but I think any type of trim would help your model out, especially when it comes to adding some color to it, so I'd keep the…