Show some wireframes of your map. Maybe showcase a few props/ assets from the River Scene, then do a breakdown showing maps, wireframes, high poly model, etc. Do you have any light maps for the River Scene? I'm looking at some places, and noticed obvious shadowing would be there, but isn't. Example: tree's show no shadow…
I'd personally shrink the header, it's a bit overbearing. Texture breakdowns with some wireframes wouldn't go amiss. I'd say if the older stuff doesn't contribute or serve a purpose (ie showcasing a specific skill) then don't use them. As for a resume on site, I feel your work should do the talking, if people are generally…