Hi guys. Im doing a sculpt piece. little bakground info: insperation taken from wall-e and rover from planet 51. its purpose is to be sent to a planet for observation and recording . Maya Base Model. http://i.imgur.com/qIBUf0O.jpg?1 Sculpt : http://i.imgur.com/rfYAwNj.jpg I have decided to make a sculpt render and in the…
to begin with this is not a game model its more towards the vfx. im studying a vfx education at the moment so i wanted to extend my showreel abit. the core idea was to make the whole package. modeling,sculpting,texturing,shading and make a sweet render. but when i was talking to one of my teachers for some advice. he said…
Are you planning to low-poly and bake it? So far it doesn't really feel like the sculpt is necessary, from what I can tell you're only really adding a bit of surface texture, panel lines and wear? Things like that can be done much faster during the texturing phase with nDo2 or xNormal PS plugin. If you're doing a lovely…