Guys, what would be a solid Triangle budget for a Third Person weapon (single player) for the Xbone/PS4/PC platforms? The engine used would be Unreal. Sean says x2 current gen is completely acceptable, but does that apply for Third Person props as well? For ref, Gears of War 3 dedicated approx. 1,800-6,500 tri's to its…
Hi guys, sorry for this rushed thread, currently making a mech to enter into the CGStudentAwards "Next Gen Gaming" category, and i was wondering if anyone had any thoughts or predictions on what tri counts are going to be like in the PS4 generation, the low poly for my mech is already at over 12k and that's just two legs…