Mr frags what is this MIA Material? Is it shortcut of some name material? I can't find it in material browser. And where I can find a SSS hybrid material?
Well, I'm using Maya, but in 3ds Max, a MIA material (Mental Images Architectural) is equivalent to the "Arch&Design" material. You don't need any SSS material, my pic show you what the difference between transparency and cutout opacity map, to avoid any mistakes.
It could be a simple problem caused by your material. You have to use ALWAYS mental ray materials when you render with mental ray renderer. The standard MIA material works very well for this task. You just have to create a MIA material, plug your diffuse map in the diffuse color slot, and instead of plug in your opacity…
The standard material is used with max's default scanline renderer, you can use this and there is a "mr connection" tab at the very bottom of the material (at least in 2011). I haven't used alpha/opacity maps with the standard while using mental ray, when I use mental ray it's usually for the power of mental ray's…
So I have a problem (another) with rendering, and sorry for english: I use 3D Max and Mental Ray. If I have no lights on scene, render looks like that: But when I add Daylight system and render the scene, it's look like that: What I have to do, to get rid of that black planes, which isn't iluminated (or lighted, I don't…
Yess!!!! Mr Frags it's works! It's look like that: I searched web for double sided option, 'cause when I rendered my small, test scene, I can't see back of plane's. I just uncheck the "BackFace Culling" in "Advanced Rendering option" in Arch&Design Material. And yes, i found information about MIA material in web, sorry…