So I have a problem (another) with rendering, and sorry for english: I use 3D Max and Mental Ray. If I have no lights on scene, render looks like that:
But when I add Daylight system and render the scene, it's look like that:
What I have to do, to get rid of that black planes, which isn't iluminated (or lighted, I don't know how to say that in eng.) I have checked 2-sided material in material editor.
The settings are pretty default. If you need any screens of them, please tell. If you know what I have to do, just say, I'll quickly gogle that.
Hope someone will know what to do.
Thanks.
Replies
The standard material is used with max's default scanline renderer, you can use this and there is a "mr connection" tab at the very bottom of the material (at least in 2011). I haven't used alpha/opacity maps with the standard while using mental ray, when I use mental ray it's usually for the power of mental ray's materials so this is as far as I can go unless you change the type of shader you are using. Then again that wouldn't be a resolution that would be a work around, but it would be worth looking up mental ray connection with the standard material perhaps and I would love to hear how it goes (:
Here a basic MIA leave material I created long time ago, hope it will help !
http://jenesuispasunmechantchat.tumblr.com/image/42852925359
It's look like that:
I searched web for double sided option, 'cause when I rendered my small, test scene, I can't see back of plane's. I just uncheck the "BackFace Culling" in "Advanced Rendering option" in Arch&Design Material.
And yes, i found information about MIA material in web, sorry guys for messing you for that. And I get rid of that half-transparent part on plane, because I use Transparency slot, instead of opacity slot. Thanks again MrFrags!!
But it's one problem left: when I use "Show standard map in Viewport"it's look like this:
I don't have wireframe set in viewport: now it's smooth and highlights, so it's default.
So again gentelmens ( ), thanks!
Wtf man, just completely ignored Axi5?
Did you read this topic in the Help? Might give you some tricks to solve it.
http://docs.autodesk.com/3DSMAX/15/ENU/3ds-Max-Help/index.html?url=files/GUID-39E321E5-962B-49C2-BD05-B1FA3F48BA26.htm,topicNumber=d30e354555