base on my personal experiences, the best way for creating normal is using Xnormal ! it free and more accurate compare to zbrush ! if u want learn about how to use Xnormal and zbrush pipeline here is a short tutorial : http://eat3d.com/free/zbrush_xnormal but here how u can do normal maps with zbrush: u can import ur…
Hello poly. I Got a sculpt and want project normals onto my retopologized game mesh. I've used 3dsmax projection but notice it caps detail. I know there's a normal map feature in Zbrush. What's the process.. Import the game mesh?