ya I will see what I can do with the script, and making it respect hard edges. Just need to make the script figure out which face a vertex normal belongs too. will do that when I get home later tonight.
I'm learning some Maya, and was expecting to get better/more control over normals than in Max. Doesn't look like it'll turn out that way, so I'm wondering if there's a script or anything to make this a bit easier? Specifically, something that allows me to set normals to align to a face, instead of having to rotate every…
go into "vertex face" mode, which will let you independently set the normals for each normal on a hard edged vertex. EDIT: if you can explain exactly what your trying to accomplish i could prolly figure out a good solution for you, and make a script if needed.
Yes I tried vertex face mode, and that ends up looking like I hardened every edge of the face. Maybe I need to select some outlying vertex faces as well? Passerby: well your script automates things nicely already, because mignormaltools requires like 3 steps each still. It should be like Enrico's maxscript on that page you…
I use a plugin thingy called "normal tools".. not the best name for a script. Anyway after a quick search. http://cmcproductions.co.uk/files/migNormalTools.mel is probably the one. It does what you ask, select vertices/normals and align em to a face. What I do is have the "type-in dialog" open (polygon menus. Normal…