Hi! I need your help guys: Software that I use is 3D Max, and Mental Ray. And here's the problem. You see that half transparent on the grass? In Unity this looks fine, there is no half transparent cutoff. I have diffuse saved as .tga 32 bit, and there is also alpha channel in that diffues. Also I have seperate .tga file,…
Yeah Blubberblase, I have these settings. This is how it looks: render and settings: Render Settings: General Diffuse Alpha So, this is it. And you have right Blubberblase, when I'm changing the view, this can't be seen. On my scene I'll be more and more objects, so it's shouldnt be seen. Now I have to work on the shape of…