In setup mode, Click on the ankle (which is the root joint for the foot) and in the command panel under the modify tab, set the number of digits to 1 and you'll get a toe bone, add more digits and you'll get more toes. If you need another bone in the toe, click the toe and click "Add Bone". Clicking on a hand will let you…
Any chance we can get a screenshot of the problem? Is this happening whenever you create new legs? CAT can do a lot of funky things, especially the legs. Are you putting the legs into FK mode at any point? Also, what version of 3ds max and CAT?
Thanks for the quick reply! I'm using Max2011, and I dont know if the legs are in FK mode, but all I've done to create the rig is: 1.Create a pelvis/hub, 2. Create the two legs. This is as far as I can get because the problem makes it pointless going any further. All the settings should be at their defaults, but I have…
Im trying to make a humanoid character rig, one thats going to be walking on the floor. The problem is, whenever you make legs with CAT, the feet are always pointing down, which means its only good if my human character spends all their time levitating above ground or swimming. Maybe if the character was wearing stiletto's…