Got a minor problem that I was hoping that you guys from the forum could help me with. I have been having major issues with the quality of my renders in UDK while making sample sheets. The problem is that whenever I am done with making an environment I usually just isolate the prop(s) in the scene and either delete or make…
That is a GREAT idea! I just kinda learned about using real-time lights and moveable static meshes so I don't have to build everytime in UDK recently. So I will try that and make it happen. I will post a updated sample sheets shortly. If anyone has any great links to sample sheets that work (doesn't really matter the…
If you want nice 3 pt lighting, you can disable the light environment on your mesh and use three movable-type lights. That will give you real-time lighting with nice shadows.
Thanks you! I was thinking that too, but unfortunately not everyone shares the same views as me with my eye for making prop sheets. What do you think of the sample sheet above. Could I make the prop bigger? It has been suggested that because I am using so much intricate detail on my sci fi wall, it is being lost because of…
maybe I am understanding it wrong, but I don't really see the problem or the need to download a scene. Make a scene, get something for the background (usually something like a big chamferbox with the faces flipped, so that it's basicly a room). Then throw 3 lights in there, set them up fairly neutral in terms of…