Hi there, I've been trying to make a portfolio that gears around environment art, currently teaching myself zbrush etc but I was wondering what should be included in an entry level portfolio for a junior role? I've tried looking for some examples of this, but google comes ip short. Does anyone have an idea of a list of…
You can also aim for a specific studio and do stuff like them. Most studios will want you to prove you can do exaclty what they need. Don't even think about showing stylized art to a studio doing realistic games, or vice versa. Also, most advices are bullshit and really depends on the studio. Don't put weak pieces on your…
I just landed my first job two months ago with my portfolio (minus the MP34 at top). www.chrisstone3d.com I believe John Valenti landed his first job with Diner Seige, Looted Pharmacy, and Overgrown City. http://www.johnvalentiart.com/ Scott Homer landed his first job with this reel…
yea slosh is right, it can be stressful trying to get to that quality. I know I'm still working on getting to an acceptable character artist level. art is competitive.
all of what you said but everything should be completed with textures and breakdowns for wire and so on. and only put your best stuff on there quality over quantity
Freshly out of school and I Just land my first job at an amazing company ^-^ My only tips is the same as everyone, there's not such thing as " junior level entry" you gotta do the best work you can and always push to be better. don't compare yourself to other junior in your school or internet, it's a terrible idea. Compare…
To add to what slosh said, the only difference between junior and senior portfolios is junior will most likely be individual pieces of environment assets, whereas senior portfolios will be clips from games/movies/etc. that they've worked on displaying their work in a practical setting. Your quality will not/should not…