@Zwebbie I'm not planning to write about "stereotypes are bad blah blah", the aim of the paper is to show examples of stereotypes and the get the perspective views of gamers and designers and whether there is a reasoning behind the inclusion of these stereotypes and whether they effect the gamers outlook of the game. I…
I think the business side, along with general mass-market consumer trends, has a lot to do with pushing stereotypes, at least for the big studios. To keep being profitable, and remain solvent, 'hypothetical AAA studio' needs consistent runs of best sellers or a franchise, or at the very least big investment from…
Because games with female leads generally do not sell as well as their male equivalent games. There is an ongoing debate about whether or not this is legitimately the result of lack of demand for games with female protagonists, or if this is a self-fulfilling prophecy caused by the fact that games with female protagonists…
The Walking Dead is not an AAA game, it's a low budget game sold at a budget price, digitally. The sales figures they release in January say the games made $40 million in sales (presumably of all episodes combined) which is an enormous success for a small budget game. However to put that into perspective Skyrim made $450…
I've done some research and planning before I posted this, there are a lot of papers that discuss sexism in video games but they tend touch on the subject via examples and get opinions from female gamers. Whether this is different or not, my approach is to ask the opinions of gamers and creators and whether they have an…
I realise your field of study isn't mine, but a topic as 'depiction of minorities in video games' would be of a completely unacceptable scale for a mere paper where I'm from; it requires a book, at least, and years of study. I don't mean to be dismissive of the area in general, but game designers underestimate the outputs…
Selling 8 million copies of a game that costs $25 at max price is not the same as selling 8 million copies of a game that costs $60. Angry Birds has sold well over 100 million copies to date, do you think it would be able to do that with a $60 pricepoint? Is this an indicator that the Angry Birds developers know better…