The other thing is also that, since Paperman is non-realtime, they had their shots all set beforehand. So the animators could draw on top of a frame. With a game you can't do that. The whole point of a game is that the viewer can move the camera around, and look at the world from a different angle. With something like…
It's based on the already existing character animations (i.e the rig). I would be drawing over the model as it moves frame per frame. These frames would then be played back in the game on top of the model. Since it's traditional animation, it could be anywhere from 10 frames to a thousand. Though mind you, I could cheat by…
No, but even then, the whole point of what you wanna do is to have an animator draw on top of a frame. But the content of each frame changes frame-by-frame with the decisions of the player, which is unlike non-realtime where the content of each frame is known ahead of time. That means that you couldn't have an animator…