Very nice work ! The cliffs looks indeed beautiful. :) I'm curious about you castle parts, you have some nice details in the diffuse. Is that a mix of vertex painting and big decals/patterns inside the material to break the tile ?
Thanks! The corner stones are decals overlayed onto the edge of the bricks, it's a very temperamental solution as it behaves strangely when seen at certain distances, I may go back and mesh it into the actual castle itself. I didn't think of doing those in the way you mentioned.. wish I did now ! I took a short video of…
Hey guys, Here is something I have been working on in UDK, I posted last week in the WAYWO thread. I have been working on it for the past 4 or so weekends. Originally I was going to do a very similar scene which I posted here, but in starting it I got distracted / scared and instead went on to do this. It is based on a…
Thanks guys! I appreciate the comments!! WATER: The water shader is based on an idea I had on how to go about getting some nice tessellated waves, this was basically 3-4 heightmaps that were different scales / pan speeds controlled by how dark the output is. I used the output of the height maps to mask the white foam for…