This is looking really amazing. I love the brick texture you used for the castles battlements. The corner stones, foundation rocks and bricks really make the wall that much more interesting. You can see some blending between the foundation rocks and main bricks but it looks great from a distance.
Great job on this! i had a question though. Are the rocks all one Mesh? if so how did you get the UV with THAT much detail? i'm staring at it and i can't seem to figure it out.
rock textures are indeed looking great. Since you mentioned vert painted cliffs I assume you did not use world-aligned textures. This means the tileable textures are UV dependant, right? May I ask then how you managed to keep the stripes and crevices of the rocks mostly horizontal although using tileable textures? I never…
This is all seriously awesome. The initial approach you used on the rock sculpts, with the displacment maps, look excellent. I see why you went in another direction, but those sculpts turned out great. What approach did you use?
I just realized you were the guy with the midgard environment. I loved that clip on youtube. One of my all time UDK environment favs! So no surprise you rock this one as well. I'm really excited for your progress!
I really like the feel and the atmosphere of the level! The rock formations and the sea shader are especially nice. Could you maybe post a few screenshots of the water shader? How did you create the large corner stones on the buildings? (Maybe with a Second UVW and Mask?).