yeah. zbrush can't handle uvs outside the 0-1 space. fwiw I've found maxs obj and fbx support to be superior to other apps in every case I've tested it ..
Hey guys, I'm a maya user switching over to max and I'm running into an issue. Are there known problems when export OBJ/FBX files from Max 2013? I never use to run into any problem exporting from Maya, but now I'm having all sorts of issues. Here is one: Exporting OBJ/FBX with 2 UV shells in Max With these settings (or any…