Greetings Adventurers. I've been working on this .357 mag for a little while and figured I should post some progress to try and get some feedback / insight. :) Here is the low poly with a basic diffuse, normals and spec/gloss. Wires. Low poly with AO / Normals. This is the high poly minus some surface details added to the…
I somewhat disagree with Paul. If it makes the piece look better: use it. But you could make it weaker.The chromatic aberation adds image grain which makes stuff interesting but you shouldn't take it away only if it makes your piece cooler. same goes for: godrays, bloom, saturation and etc
That's a nice .gif! The model looks really great. I also like it that you went for a new looking gun, instead of a weathered, used one with scratches all over the place, which I think is the easy way out. It looks amazing!
Thanks everyone for taking the time to stop by and give some feedback! :) @lloyd - Thanks! The renders were taken in Marmoset Toolbag, my favorite rendering solution <3 . I'll post some textures up when I get in from work. @Harbinger - I agree totally. I was trying out some new methods on this model to get the cleanest…
The texture for the sights doesn't fit the rest of the weapon. They both have a plastic look, when they are really painted metal (a subtle noise effect in the bump map helps sell the painted look.)
13 mb .gif incoming! https://dl.dropbox.com/u/220214/Screens/CP360.gif Hopefully I'll free up some time to sit down and make some corrections here pretty soon. The more I look at the normal error on the cylinder, the more it bugs me... so I might crack it open and redo that too. But first I'll get the AO on the small…
Hey the foreshortening on the gun is as simple as adjusting the "Feild of view" settings in the render tab. Do you have any experience in photography? Higher field of view means more narrow lens and more foreshortening; inverse for lower FOVs.