hey guys, I cant seem to set up the following scenario correctly. lets say we have flat plane with a water material using translucency and also distortion. You also have a character or object with a translucent material applied. Next we position the object under the water plane. The issue that I'm getting is that the…
In the properties of the placed mesh in the level, look for TranslucencySortPriority. This allows you to manually set the render order. Essential for any 2D'ish game like you seem to be doing. If that does not fix it, look in the material. There is a section at the bottom on Translucency where you can adjust the way the…
Looks like a sorting problem. Not sure how UDK handles this, but typically to solve this you'll want to force the renderer to draw the triangles in the order you want. Try disabling Z-write and/or Z-read in your materials.