Hello everyone, I have a big problem .. I'm doing a test for a company. I need to use 3Dsmax in a real-time renderer. I can take shader from internet (in .fx). I try xoliulshader_1.5 and others like 3pointshader. Generally, I use Unreal Engine for environment scene or Marmoset Toolbag. In 3Dsmax whatever the shader, I have…