Well its not like I dont want to use other programs as help at all, I have no issues with opening 3DS to change the normals and import to something else for the UVs and whatnot, its more about the modeling process itself, basemesh and lowpoly
You can use Zbrush for the entire modeling process at the beginning. Tools like Zspheres and Dynamesh allow you to ignore building a bash mesh and get straight to sculpting. Zbrush has retopo tools but they're a little bit lacking in my opinion. Getting a lowpoly/retopo may be easier in a different program.