Hi. In my zbrush, I'm trying to use the move tool but it's range is super short. It's just a short move then nothing. It's really annoying since, well no move brush. Any ideas for what this could be?
Nvm for me, I think it's 'cause I had parts hidden. Mod: I was using goz as well, I imported that goz model into zbrush as an obj after I was fine with it. Maybe that's how I got this issue. I started the goz process from max and not zbrush if that adds any useful information.
This is a problem whenever your model is physically too large for Zbrush's scaling settings. You can normally use things like unify and repeat it to all your subtools to shrink things down the way zbrush likes it. Or you can shft-click dynamic on the upper right of the draw size tool (hit s or spacebar) which will give you…
GoZ is also essentially the devil. From my experience, if you're working in Max and you GoZ back and forth, the scale gets buggered somehow and you basically can't use the Move brush. Exporting an OBJ is the most bulletproof way of eliminating any loss of functionality in ZBrush.
It seems there is a fix for the scale issues that happen when transferring from other apps into ZBrush. Using the 'scale' setting under 'Export' is what did it for me. Contrary to what it says in the sub-menu, this seems to be true for import as well. No brush size problems so far. Can someone confirm this is working on…
I'm doing a burger tutorial and I'm having this exact same issue too. I did the bun in 3ds Max and it is 24cm wide in diameter. Gozed it to Zbrush and the brush size at 33 is the size of a pin head. Even if I push it to the max, it's still small comparatively to my object. If a 24cm wide object dwarfs the brush size that…
I recently bought the Styx plugin. It was posted here on PC. It basically 'copys' the .obj to the clipboard, and you can 'paste' it into any other application. So you can just jump mehes from Max to Zbrush to Headus to Maya and the scale is retained. You set up the scale once and it's pretty much GoZ without the naming…