I've been using the program for a while now and become pretty comfortable with it, except for one thing. I start my normals first for broad shapes but how do I manage details in diffuse and specular? For example i start with a main metal panel. I then make a small vent texture (normal,diffuse,spec) outside of this then…
make the normal detials first with ndo2, than after that use the convert functions of ndo2 to create AO and cavity maps, to use in your diffuse and spec maps.