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NDO2 Map workflows

I've been using the program for a while now and become pretty comfortable with it, except for one thing.

I start my normals first for broad shapes but how do I manage details in diffuse and specular?

For example i start with a main metal panel. I then make a small vent texture (normal,diffuse,spec) outside of this then shrink it and duplicate as trim for main metal panel.

Then i add grime over top of all of it.

In the end, do i make a master normal/diffuse/spec map (i lose my initial vent textures) or piece them together like a puzzle and build maps as i go?

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