- Is there a way to mirror UV's across a XY/YZ/XZ plane, like the symmetry modifier? For example Let's say I have a 6 sided die, with each face of the die being composed of 10 polys. Let's say I organize the UV's on the 1 face. Is there any ways I can have max auto organize the polys on the face across from it (the 6 face,…
-I don't think that there is a way to auto "organize" groups of polys based on a pattern. If I were going to do what you are describing, I would make my first face of the die, unwrap it, then collapse it down and copy the "polys" accross to be the second face - that way it will just duplicate the uvws. -I'm not sure if I…
And how would I make that copy be the UV's for the other face? EDIT: Can you show me with images what you mean? The actual model I am working with is a gun stock. the left side is already all stiched togteher. Hitting relax just further disorts the shape.