The thread title doesn't really explain what I need help with but I'll try better. I'm trying to make a bubble pop effect by spawning mesh actors instead of particles and having a panning wavy material applied to them. The problem is that the material pans constantly and doesn't have a set start and end point. So when a…
If I understand you correctly, Visceral's suggestion is in the right direction. You can directly control a panner if you plug in a dynamic parameter into the 'time' input of your panner. You would then animate the dynamic parameter inside of Cascade (from 0 to 1 in time). Alternatively instead of using a panner, you can…
Yeah you can get a really cheap and easy gradiant just by masking out the Green channel from a texture cordinate node with a component mask nodel. Howeve you might want a secondry uv channel just for that effect if your sphere is uv'd from the top.
I guess I didn't explain what I'm after too well. I need a mesh particle to spawn with it's uvs enveloped with the white in the material and then have it panned down over the uvs to make it look like a bubble forming and popping. The problem is I can't figure out if I can control that. If I hook up the panner to a dynamic…
Not really sure what you are after, but if you multiply a Time node with a Dynamic paramter you would have control over the speed of the panner inside of cascade. You can allways use a channell of the dynamic param to change stuff inside your material from Cascade.
Thanks for the help. I think i get what you guys are saying now and what I have to do to make this work the way I want. I'll give it a shot and if I run into more trouble I'll post more.