If you're using that in Unity - have you fixed the smoothing angle? Set Tangents and Normals to "Calculate", set Smoothing Angle to 180, set Normals to "Import" and then Tangents to "Calculate". There's a bug in Unity where it'll split the tangents based on the normal's Smoothing Angle value even if the mesh uses imported…
There is a new handplane build (version 1.3). Release notes: Beta support for bethesda creation engine Fixed an unreal smoothing groups handling bug Added the option to select between world and object space input I also made a release notes video. If you have had issues with odd colored normals this video (and build) may…
We are happy to implement more engines if we can get the documentation required to do so. Generally we need code snippets covering: Information on how mesh tangents are created How triangulation is handled How normals are computed or if they are imported How tangents are interpolated across a triangle Information about any…
Just to follow up here for other unity users. This is an issue with forward rendering mode and is not related to handplane. These seams show up even when you apply a solid 128,128,255 normal map. The only suggestions I can offer are to move your UV border edges to less visible areas, or to run in deferred rendering mode…
http://www.handplane3d.com/handplane_bake.rar This should be all you need to do some tests with that model. I included the highpoly files so if you want you can rebake. Also worth pointing out- I used no smoothing splits when I made the tangent space map. In practice there is a lot of free cleanup from using existing UV…
Please post with any problems you have related to normal maps made in handplane. www.handplane3d.com/ to download the latest build UPDATE: We just finished testing an update for handplane v1.1. There are some bug fixes along with one major simplification of workflow. We have added a new option for "baked in" that…
hey question, if you buy a pro licence , do you have access to the source code if you wanted to add a new exporter target type? In this case maybe a propitiatory engine of a sort?